3D Model: Emerson Silva is from Sao Paulo, Brazil. He is a 3D artist. Emerson Silva is an inspiration truly. His artworks are online and the biggest fact is that he is self-taught actually. He does not have any academic institution enrollment or is no affiliated in any prominent workshops to acquire knowledge. He is a digital artist by his own choice and passion.
Emerson Silva, the 3D artist started his career in 2004. He initiated by creating the mobile games low-poly models. It was in Brazil a small area where few companies survived for over two years. He says it was the time he took his decision of taking his artistry passion into the next level.
Emerson Silva became the digital artist and says that patience counts a lot. It is because many times you will feel tired and think you are unable to evolve. It is the time to bear in mind, brain is a muscle. It is same as you do your workout in the gym. It is hard to put a lot of weight on Day 1 to your brain. You must give some time for it to work. There is a need for training and rest to the
brain like all the other muscles.
Emerson Silva finds ZBrush convenient to work on sculptures. He confirms that only with ZBrush his art has been better or would have been inferior. Emerson Silva agrees that his craft was his dream and he wish to make games right from the time he was a kid. It was because of Megaman. Of course, as a kid he did not understand what he wanted and how to make games, but it always was on his mind that he wanted to be that person doing games.
Emerson Silva was introduced to Visual Basics by his friend and was informed that he can make games without knowing programming, English, and even without internet. Emerson Siva used software, though he understood nothing.
After a year Emerson Silva learned making a memory game. Later, with the internet access, he found a Games Developers Forum, met a friend DGM, a nickname, doing a 3D game. Emerson Silva learned from his friend how to use a software 3D Studio Max. Thus, he found his foothold and started digging with the software, but could not. Yet, it triggered interest in him and so he started studying for year, until he secured in 2004 a job in Brazil with web games.
Emerson Silva says while he was studying, there was no ZBrush ever mentioned in Brazil. He used box modeling as the technique for many years to do his organic work. He says it was really tough and at least 3 times he literally gave up on 3D. But he was back to 3D because even with the suffering, he liked it. He sued ZBrush now for organic forms and still makes use of the poly-by-poly technique directly for inorganic forms in the 3D software as it is faster.
Emerson Silva insists to enjoy the process of work and to avoid anxiety to finish. His approach towards 3D model ‘Sadhu’ was done by gathering a mental image first. It was then to note details such as rendering and lighting. It was followed by making a base mesh and he does with low polygon as it allows making changes easily. He does in 3Ds Max before sending the same to Zbrush.
Emerson sets the pose and finds the model working perfectly and creates the final look. Now he uses Substance Painter for texturing as he can create textures. He always does the head part and when satisfied with the head part, goes for the other parts.
Emerson says, like any other sport, you will discover new ways of doing and you will find new ways to lift your ideas and to promote the illustration level. You can slowly stay for a longer time and be pleased by the entire process.
3D Model Design
Check More about Emerson Silva: ArtStation