David Zavala is a Character artist living in Querataro, Mexico. He is working on 3D models for AR and VR applications. He is passionate about portraiture. He is working in a small studio in his city and is focusing only on 3D character design and modeling. He loves to make faces, especially feminine, and loves making hair using the haircards technique and texturing the skin as the results will be great.
David began with sculpting the head as a practice and he did little by little. With time, he started adding more details and ended up giving more time with the skin texture, hair and improved the looks. He uses a workflow that is in use by many people as it is sculpted in ZBrush from high poly in textures and Maya in Substance Painter.
He uses MARI to fix certain textures, while uses Photoshop to fix the irregularities and the hair textures with XGen and render in Marmoset. He creates in Maya the card and exports it to ZBrush accommodating the geometries for the hairstyle. He completes a project, leaves it for some time and looks at it back after a few weeks or days as it helps him understand his mistakes.
David says his best workflow is when he gets to gain experience and it is fun. He also recommends others to complete and leave a project for a while so that they get to look at it after few weeks or days. It helps in finding mistakes.
David sees his every new project as a challenge. He says his conflict is always in the face making to appear attractive. He also keeps working and changing the face appearance many times. He says he brings a lot of difference to the first version. He improves the hair as his workflow and takes step by step in an artistic style.
David uses Marvelous Designer for clothes, Blender or 3ds Max functions, 3d-Coat functions for UVs, and discovered even Rizom UV works perfect. Last he tried recently was Zwrap and he loved it.
David finishes his personal work in few months and has enough time to learn from mistakes. He observes his projects while working and after working. Only when his is satisfied or prepared with his work he uploads it to his portfolio. He believes delivering an updated portfolio and awaits feedback from other artists.
David is on Facebook groups and is supportive in spreading feedback and work. He is on
Instagram and considers important hashtags are #zbrush, #artstation, # 3dtotal, and #sculpting.
David says working as a freelancer for the companies of video games, to become a pro in g video games for hair making, or something to spread knowledge or to make distinct characters depend mainly on the faces, especially the female faces. According to David, it is best to deliver a new portfolio as updates so that there is no repetition of earlier mistakes. It is also good to ask for feedback from other artists.
David finds Fernanda Suarez (digital artist) to be his inspiration. Her characters convey emotions. David says the way Fernanda Suarez makes the character eyes deep and seductive or the way she places the dots in exact points make it more attractive; the colors she uses are the real essence of her work making it extraordinary.
He says there are many artists and for the 3D character design it is Georgian Avasilcutei and his techniques of making characters, the Olya Anufrieva style, and the realism of Ian Spriggs, the Daniel Bel sculpting, or the Borislav Kechashki textures.
David says with 3D character design one has to keep on working to show improvement in the drawn and sculpted figures, hair techniques and there will be more realistic characters. He says, setting up a patreon, without losing style, meeting artists, and working abroad is a way to get dream jobs.