Hosseini Diba was born in Iran. He is a digital artist having specialized in character realization. He is the lead character artist. Right from his childhood, he loved painting. As he watched the Jurassic Park saga in the movie, he started imagining his future to be a modeler. At that time, computer graphics were just evolving and so he focused on 3D and its plentiful opportunities. It
was his strong passion that leads to practicing for so many years and he is today a specialist in sculpture, modeling, shading and texturing of characters and creatures.
He is working as freelance and fulltime artist, and possesses strong knowledge in human anatomy. He is in Istanbul, Turkey. Hossein Diba responsibilities include Sculpting, Modeling, Shading and Texturing of creatures and characters for games, animation, 3D printing, and cinematics.
The passion of Hossein is for the study of animal and human anatomy. It is apparent in his work and he has high regard in the ZBrush community by his peer. Hossein since 2008 is developing characters as per the photo reference and concepts for several projects. He is working and has the honor of contributing to titles such as Royal Rumble 2016, Evolve, Fallout New Vegas, likeness head sculpts for Modern Life, Alam Wake remastered, Batman Arkham Knight, and Atom Universe.
Hosseini Diba is a CG character artist involved in 3D printing, Cinematics, games, and animations. His passion for 3D and computer graphics made his develop knowledge in animal and human anatomy. This contributed to exceptional concepting. His artistic inspiration includes traditional artists and digital artists. He admires Rembrant for his lighting technique in his portraits and Rafael Grasseti, Michael Knowland, and Luc Begin for their digital art
There is no doubt that the art world has changed over the past years and in combination with the modern art it has taken to new transformation. Artists earlier follow a practice as a tradition and it has been evolving steadily and was useful in pictorial communicating stories. The beauty and the appeal of the modern art were to clean the creative sale and it broke the classical and tradition art techniques. It explored individual styles and the invigorating effect of the artist now is that everyone comes with self-expression in new forms.
He has better understanding of the video game characters, aesthetic and traditional art techniques. It leads to richer gaming experiences and requires rethinking a lot on the game characters and their collaborative roles. The classical art has implications and the video games show it with the designers. Working together aesthetically and applying the techniques is an art and he follows a dynamic composition before diving into the composition of shapes, lines and other basic elements. He considers their psychological affects and their application.
The reality of video games or cinema is complex and needs simplifying the rendering reality. Presenting the abstraction requires appreciating classical and modern standpoints. It is familiar to 3D artists working as Maya, while it requires to keeps the aesthetic concepts alive and simple.